tirsden: I'm just gonna roll around on the floor a bit, 'kay? (rollin around a lil')
Making a note here since this blog is the one other place online that gets any sort of updating from me these days (tumblr being my real output, which is mostly video game screenshots and the occasional link to my builds at the Sims 4 Gallery).

I've moved my domain tirsden.com to Google Domains and it forwards to my tumblr now. My sprawling website, including the doll section, is being archived on Drive indefinitely and I have no plans to re-host it at this time. My creativity and motivation towards web projects has essentially been null since getting covid over two years ago, which morphed into long-haul covid that doesn't want to quit. Plus, I haven't really trusted Yahoo's webhosting services for years now, and finally put my foot down this week to get it all reworked to my liking. No more website, domain safely secured via a more stable company and pointing at the thing I actually update... and $20/mo becomes $12 a year. Phenomenal.
tirsden: Riddick says: Let's play. (let's play)
I'm making a note of this here so I can find it again later, sourced from user Zerioth on the EA Sims 4 forum who found a workaround for virtuoso spellcaster sims who end up in a bugged xp-bar loop and can't earn further perk points. I've substituted my preferred commands for turning cheats on and off.

1. Open console with CTRL+SHIFT+C and enable cheats: testingcheats on

2. Then type: stats.set_stat rankedStatistic_WitchOccult_WitchXP 50

3. Then type: stats.set_stat rankedStatistic_WitchOccult_WitchXP 2350

4. Then turn cheats back off with: testingcheats off

Copy/paste works using the longer lines of cheat code. What this does at steps 2 and 3 is reset the sim's spellcaster rank to neophyte and then sets it back to virtuoso. No perk points are lost in this process, and the sim is again able to earn spellcaster xp properly.

Edit: I'm also including the cheat to add a perk point, because the spellcaster xp bar likes to bug out right at the very end of the bar.

stats.set_stat rankedStatistic_WitchOccult_WitchXP 2850

Source:

https://answers.ea.com/t5/Bug-Reports/NEEDS-INPUT-ROM-Spellcaster-XP-bar-loops-after-max-level-no-more/m-p/9528361#M157640
tirsden: whohoooo *clap clap* -.- (whohoooo -.-)
At some point, Dreamwidth must have updated CSS options because I noticed a journal-wide issue where all table cells were outlined in a thin black line, even though borders shouldn't be visible when no border width has been declared in HTML. I'm an oldschool HTML person and thus don't use CSS unless I absolutely have to; all my tables are formatted in straight HTML... or they were, until I figured out this workaround.


Ideally, a table of mine would look like this, and I'll steal one off my Fallout 4 roster to better emphasize what the changes did:

Marc - level 157 - 22 days 11 hours (539 hours)
SPECIAL: 11 13 11 11 11 12 11 - VATS-heavy sneaky pistols
Survival difficulty, companion currently Preston, romance (MacCready), Preston
Factions: Minutemen (RR/BOS peace) - Traders - CoA good, peace
Notes: OC physically based on Vin Diesel, ex-military good ol' boy


But once the update hit, this is what it looked like:

Marc - level 157 - 22 days 11 hours (539 hours)
SPECIAL: 11 13 11 11 11 12 11 - VATS-heavy sneaky pistols
Survival difficulty, companion currently Preston, romance (MacCready), Preston
Factions: Minutemen (RR/BOS peace) - Traders - CoA good, peace
Notes: OC physically based on Vin Diesel, ex-military good ol' boy

Eww.

After mucking around with CSS from a very useful page about how to code tables in Dreamwidth, I realized the style="border: 0px;" code snippet could be added to every cell in a table, aka the <td> tag. I would think there's a better way to declare that setting for the entire table, but for now it's a workaround. I'm still mucking with other issues that seem to have gotten lost in the update, like collapsing borders and alignment within cells, but at least I know what sorts of things I need to be looking for to make it all pretty again.


To sum up, a normal table cell would like this in html:
<td></td>

To force it to have no borders visible in a Dreamwidth post, do this:
<td style="border: 0px;"></td>


tirsden: I vote for porn. (porn plz)
----------under construction----------

Complete Nendos:

Annie:
-- maid set minus faceplate(s) + Menma OE faceplate

Aster:
-- Menma set minus OE faceplate(s) + maid set faceplate(s)
-- alternate pieces: Emilia set minus cat
-- bunny ear/hands/tail set

Elsa:
-- fullset

Gakupo:
-- fullset [Gakupo Kamui]

Jean:
-- white ninja with hood fullset minus OE faceplate
-- Koworu Nagisa calm-happy and concerned faceplates?

Joker:
-- fullset

Marc:
-- One Punch Man head(s), MGS Raiden body

Miku:
-- fullset [Miku Hatsune Append]

Shane:
-- closed-eye faceplate (Menma?), orange bear hood with blonde hair, fish girl dress body
-- alternate pieces: Alice In Wonderland type dress body
---- still needs: long blonde hair with bangs


Incomplete Nendos:

Ashe:
-- angry faceplate
-- Raiden's katana

Asura:
-- hair
-- calm-happy faceplate
-- wings

Kaito:
--

Karl:
-- body 1: white shirt with red vest, black pants, black cape [Halloween set]

Morrigan:
-- happy and sad faceplates


Extra Parts:

-- fish girl misc set parts (faceplate(s), hair, body bits)
-- One Punch Man body
-- brown eyes goofy-happy faceplate
-- blue-green eye winking happy faceplate
-- blue-green eyes defiant happy faceplate
-- light-purple eyes unimpressed faceplate
-- yellow eyes calm-happy white ninja faceplate
-- Koworu Nagisa hair
-- 3 neck pegs and 2 bigger neck inserts
-- 2 clear square bases and generic stands


-----------------------------------------------------------
tirsden: whohoooo *clap clap* -.- (whohoooo -.-)
This has probably been done better elsewhere but after putting some notes together for myself and a friend... here ya go. This guide only uses Kingsmouth quests and assumes the ability to use free anima leaps, although it would still be relatively quick with having to run everywhere. It takes about 20 minutes to do the entire circuit on a level 30 character, so a level 50 can probably do it in 15 minutes without interruption and with the best results on spawn proximity. This guide can also be followed just fine at low level as soon as all the quests used in it are unlocked.

Easy peasy version:

-------------------------------------------------------

Challenge Journal Part 1:

Get hippy camp red quest
Go into tunnel and get complaint form sidequest
Finish complaint form sidequest (done: side mission 1)
Finish red quest (done: main mission 1)
Get and finish nearby van sidequest (done: side mission 2)

Get very first red quest from Jack Boone
Get Bullets for Andy sidequest while doing red quest
Finish red quest (done: main mission 2)
Finish Andy's bullets sidequest (done: side mission 3)
Get Andy's first red quest

STOP and do 4 Item Empowerments, one combination at a time (done: item empowerments)
Finish red quest, this should net 50 kills before completion (done: main mission 3, 50 kills)
CHECK to be sure first set of objectives is complete


Challenge Journal Part 2:

Get Andy's second red quest
KILL mobs that are in easy range of the path you are already taking, don't bother forcing more than 70 kills by the next few steps
Finish Andy's second red quest (done: main mission 1)
Get and work on Moose's first red quest
When picking up diesel, do pods/incubator area bounty (done: side mission 1)
When at firehouse, do firemen area bounty (done: side mission 2)
When leaving firehouse, get and do the Cleaner's corpse sidequest (done: side mission 3)
When at cafe getting orange juice, pick up both mail package sidequests
Finish red quest (done: main mission 2)

Go to Raven's Knock and deliver package (done: side mission 4)
Go downstairs, get and do Madame Roget's red quest (done: main mission 3)
-Note: DO NOT USE STUNS OR INTERRUPTS ON THE PRE-FINAL-BOSS REVENANT STAGES
-Note: DO NOT ONE-SHOT FINAL BOSS IMMEDIATELY, wait until he is fully visible and casting

Go to the church and deliver package (done: side mission 5)
CHECK number of kills left, kill extra mobs in back of graveyard and during mass graves quest if you are more than 17 kills away from 100

Get and do church first red quest (done: main mission 4)
- Note: DO NOT ONE-SHOT THE SPECTER BEFORE IT KNOCKS YOU OVER
Get and do church second red quest (done: main mission 5, 100 kills)
Do 6 Item Empowerements, one combination at a time

Done!


And if you need a vendor, there is one at the small house a short run south-east of where this guide ends.


-------------------------------------------------------
-------------------------------------------------------


Much more in-depth version (same thing as above but with way more details and proper mission/NPC names):

Challenge Journal Part 1:

Use the Camping Grounds anima leap.
Get Che Garcia Hansson's red mission "Rolls Downhill".
Get the side mission "Trespassers" from the Complaint form in the nearby tunnel.
Finish "Trespassers".
Finish "Rolls Downhill".
There will be an Abandoned orochi van nearby, get the side mission "Badge of Honour".
Finish "Badge of Honour".
Use the Agartha Entrance anima leap.
Get Jack Boone's red mission "For a Fistful of Zombies".
While that is in progress, get the side mission "Bullets for Andy" from the Policeman's corpse.
Finish "For a Fistful of Zombies".
Finish "Bullets for Andy.

Get Deputy Andy's red mission "Elm Street Blues".
STOP and do 4 Item Empowerments, one combination at a time.
Finish "Elm Street Blues" which should also finish the 50 kills objective.
CHECK to be sure the first set of Challenge Journal objectives has completed.


Challenge Journal Part 2:

Use the Sheriff's Department anima leap.
Get Deputy Andy's red mission "Draugnet".
Kill mobs that are in easy range of the path you are already taking. Don't bother forcing more than 70 kills by the next few steps, because required kills for the rest of the guide will net the rest of the 100 kills. As you repeat this route over time you will get a good feel for roughly how many packs of zombies puts you in the safe zone for kills. Note that you can also fill in kills later on in the guide if absolutely necessary.
Finish "Draugnet".
-Note: West-most docks in harbor has several Impalers on and near it; if too many spawns of anything required for this mission are dead, try the northwest, north, and south areas of the harbor.

Use the Sheriff's Department anima leap.
Get and work on Sandy "Moose" Jansen's first red mission "Death, and the Instruments Thereof".
When picking up diesel, do "Defeat Brood Pots or Incubators" area bounty.
When at the firehouse, do "Defeat Zombie Firefighters" area bounty.
- Note: If too many firemen are dead and you don't want to wait on respawn, substitute a side mission from the nearby park (Box of squid or Lost cell phone).
When leaving the firehouse and heading for the cafe, get the side mission "Dirty Laundry" from the Cleaner's corpse.
Finish "Dirty Laundry".
When at the cafe getting orange juice, pick up the side missions "To the Raven's Knock" and "To Kingsmouth Congregational Church", both of which will be called "Neither Snow nor Rain nor Zombies".
Finish "Death, and the Instruments Thereof".

Run to the Raven's Knock and finish that version of "Neither Snow nor Rain nor Zombies".
Go downstairs and get Madame Roget's red mission "The Raven".
Finish "The Raven".
- Note: DO NOT ONE-SHOT THE FINAL BOSS IMMEDIATELY, wait until he is fully-visible and preferably casting. One-shotting him too fast will bug the battle and require logging out and back in, then redoing the summoning. You can freely stun or interrupt the final boss as much as you like. However, stunning or interrupting the previous stages of the revenant can bug him and make him invincible if he was trying to drop his feather when interrupted (run away a decent distance and then go back to his spot to fix him).

Run to the church and finish that version of "Neither Snow nor Rain nor Zombies".
CHECK the number of kills left on the Challenge Journal.
Kill extra stuff in the church back graveyard and during the mass graves mission if you are really far off from the 100 kills requirement. Note that at least 17 kills are guaranteed from the rest of this guide.

Go into the church and get Henry Hawthorne's first red mission "A Sacred Place".
- Note: DO NOT ONE-SHOT THE SPECTER BEFORE IT KNOCKS YOU OVER. This can bug the quest and require logging out and back in to fix.
Finish "A Sacred Place".
Get Henry Hawthorne's second red mission "Dust to Dust".
Finish "Dust to Dust".
Do 6 Item Empowerments, one combination at a time.

Done!


tirsden: Riddick says: Let's play. (let's play)
Last updated around: March 19, 2025

Vague spoiler warnings! I have tried to keep this as spoiler-free as possible.
I post occasional Fallout 4 screenshots and whatnot on my tumblr, best accessed through this organization post thing.

Character creation order: Tirsden, Riddick (non-survival), Aster, Karl, Morrigan, Mei Ling, Shane, Michael, Wednesday, Marc, Ashe, Seth, Nyu, Gaz, Ana, Ita (no profile), Riddick.
S.P.E.C.I.A.L. stats are base and do not count clothing/items/etc. No mods beyond Creation Club content, except Gaz's playthrough.
Faction list is in order of Main Game, Nuka World, Far Harbor.
Currently playing: Michael

Total time played: 5,266 hours


Marc - level 165 - 23 days 23 hours (575 hours)
SPECIAL: 11 13 11 11 11 12 11 - VATS-heavy sneaky pistols
Survival difficulty, companion currently Preston, romance Preston
Factions: Minutemen (RR/BOS peace) - Traders - CoA good, peace
Notes: OC physically based on Vin Diesel, ex-military good ol' boy

Ana - level 143 - 14 days 15 hours (351 hours)
SPECIAL: 11 11 11 11 11 12 11 - VATS-heavy sneaky non-auto rifles
Survival difficulty, companion Longfellow, romance Danse
Factions: Brotherhood of Steel - Traders - CoA good, peace
Notes: OC, early 1800's English lady somehow ends up with the Gunners

Wednesday - level 130 - 17 days 1 hours (409 hours)
SPECIAL: 12 5 2 11 11 11 11 - blitz sneaky melee
Survival difficulty, no companion
Factions: Brotherhood of Steel - Operators/Pack - undecided
Notes: That's Overboss Addams to you, scrub

Nyu - level 130 - 12 days 18 hours (306 hours)
SPECIAL: 12 11 11 11 11 11 11 - blitz sneaky unarmed
Survival difficulty, no companion, romance Gage, Curie
Factions: Railroad - Operators/Pack - in progress
Notes: Sarcasm mode + "broken" endgame faction = shenanigans

Riddick - level 122 - 14 days 14 hours (350 hours)
SPECIAL: 11 5 6 11 11 12 11 - blitz sneaky melee
Survival difficulty, companion Gage, romance Cait, Hancock
Factions: Minutemen (RR/BOS peace) - Pack/Operators - in progress
Notes: Richard B. Riddick as per the Vin Diesel character

Ashe - level 120 - 13 days 5 hours (317 hours)
SPECIAL: 11 11 6 11 11 12 3 - sneaky sniper (regular rifles)
Survival difficulty, no companion; romance Gage, MacCready, Danse, Preston, Hancock
Factions: Institute - Operators/Pack Traders - undecided
Notes: My little ninja is a little bit unhinged this round

Seth - level 113 - 8 days 18 hours (210 hours)
SPECIAL: 6 5 12 11 11 7 3 - automatic and heavy guns
Survival difficulty, companion varies, romance Cait, Danse
Factions: Institute - Traders - FH safe, CoA div, Institute
Notes: OC flagrantly-inspired by several Seth Green characters

Gaz - level 104 - 9 days 3 hours (219 hours)
SPECIAL: 11 13 2 11 11 12 11 - VATS-heavy sneaky sniper (regular rifles)
Survival difficulty, no companion, romance all but Curie
Factions: Brotherhood of Steel - Pack/Operators - undecided
Mods: low-HP QOL (no heartbeat sound, no screen blur or red effect)
Notes: Junkie run with OC physically based on Ruki from The Gazette

Mei Ling - level 89 - 8 days 15 hours (207 hours)
SPECIAL: 10 4 11 10 10 3 4 - tanky unarmed
Normal difficulty, companion varies (currently MacCready)
Factions: planned Institute - Operators/Pack - killed CoA/Arcadia/FH
Notes: OC, initially played purely to obtain Irma's dress

Morrigan - level 86 - 8 days 20 hours (212 hours)
SPECIAL: 6 6 6 11 11 2 11 - automatic and regular rifles
Very Hard difficulty, companion/romance Paladin Danse
Factions: Brotherhood of Steel - Traders - killed CoA/Arcadia
Notes: OC genderbend partly created to romance Danse

Aster - level 79 - 9 days 16 hours (232 hours)
SPECIAL: 11 5 5 10 11 11 2 - sneaky sniper (regular rifles)
Hard difficulty, companion/romance Hancock
Factions: Minutemen - Traders - CoA good, peace
Notes: OC genderbend initially created to romance Hancock

Karl - level 77 - 9 days 11 hours (227 hours)
SPECIAL: 11 4 11 8 11 2 2 - tanky melee switching to auto-rifles
Normal difficulty, companion Stefan (custom assaultron)
Factions: Institute - Pack/Disciples - working on CoA evil
Notes: German OC, all settlements active (18 normal, 9 raider, 8 slave)

Michael - level 69 - 6 days 8 hours (152 hours)
SPECIAL: 6 4 5 11 7 12 3 - shotguns and non-auto rifles
Survival difficulty, companion varies
Factions: in progress - Traders - undecided
Notes: OC based heavily off Paul Bettany and his chars

Tirsden - level 68 - 12 days 12 hours (300 hours)
SPECIAL: 9 4 6 11 9 5 2 - heavy guns and sneaky sniper (regular rifles)
Normal difficulty, companion varies (currently Cait)
Factions: Railroad - planned Traders - undecided
Notes: Drow OC, getting the weapon Final Judgement changed her build focus

Shane - level 65 - 4 days 7 hours (103 hours)
SPECIAL: 1 11 1 1 12 11 11 - VATS-heavy sneaky pistols
Hard difficulty, companion/romance Gage
Factions: undecided - Operators/Pack - CoA good, peace
Notes: OC originally created to be Riddick's daughter, custom mostly-no-building-or-scrapping challenge


tirsden: a creepy child swings on a creepy swing (Default)
Just archiving some scripts in case I have to reformat again anytime soon. I found these via Google and they work on Firefox 18 (Windows XP). Update April 2016: added more and some of this no longer works, sadly. I've also updated the post date for this post so I can find it easier. Firefox is now at version 46... eesh.


hide "unsorted bookmarks" (bookmarks menu)

/* Hide "Unsorted Bookmarks" in bookmarks toolbar menu */
#BMB_unsortedBookmarks { display: none !important }


hide "subscribe to this page" (bookmarks menu)

#BMB_subscribeToPageMenuitem,

#BMB_subscribeToPageMenupopup,

#BMB_subscribeToPageMenupopup

{display: none}

#subscribeToPageMenuitem, #subscribeToPageMenupopup {display: none !important; }


hide favorites star in url bar

#urlbar-icons > #star-button
{
display: none !important;
}


put bookmark control menu items at top of bookmark menu:

@namespace url("http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul"); /* only needed once */

/* move "Show All Bookmarks" to the top of the Bookmarks drop-down list */
#BMB_bookmarksPopup #BMB_bookmarksShowAll {-moz-box-ordinal-group:0}

/* move "Show All History" to the top of the History drop-down list */
#PanelUI-history > * {-moz-box-ordinal-group:3!important}
#PanelUI-history > label.panel-subview-header {-moz-box-ordinal-group:1!important}
#PanelUI-history > #PanelUI-historyMore {-moz-box-ordinal-group:2!important}


didn't end up useful but here it is anyways (hiding the star next to the bookmark list button):

#bookmarks-menu-button toolbarbutton { visibility:collapse !important; }
tirsden: Riddick says: Let's play. (let's play)
[Written as background material for a SOMA-based/modified roleplay. More information can be found here.]


Marc trudged along the ocean floor, Rig-B tucked under one arm. The little 'bot still wasn't powering on when he tried to get a response a few minutes ago. Tried. He wasn't a tech person, not like this. Did poking the little guy and shaking him count as trying to power him on? Sure...

Up ahead, brown eyes could see the top of the stairs that lead down to the deeper parts of the plateau where sunlight didn't reach as well. It was like looking down into murky twilight from this vantage point, but at this time of day it was brighter down there than it seemed from here. Still... the big guy took a deep breath, trying to shake a feeling of foreboding. Omicron was down there, and they are going to be just fine. Just peachy. Yup, peachy as fuck.

One thing was definitely peachy, the fact that there was an intercom set into the top of the stairway structure. Marc pushed the button. "Dispatch, come in, this is Anderson. There's been an emergency at Theta... are you guys okay? Something about an earthquake."

The suit comms should link just fine to the intercom, and the intercom was lit up... but as he repeated, "Dispatch, come in," it seemed like he was talking to dead air. There was a quick electronic beep, then a voice he recognized as Helper Jane started speaking in her unmistakable British accent that made the big guy's heart skip a beat thinking of poor Michael. Usually Helper Jane was the default program for omnitools, but the voice had apparently been used for this system too.

"Communications malfunction detected," Helper Jane informed. "Voice messages can be cached and delivered to Omicron dispatch for transfer to other recipients once communications are restored. Would you like to record a message?"

"Yes." Marc grimaced, not happy with this option but it was better than nothing. Then his heart skipped another beat as he recognized the voice he actually wanted to hear, but sadly it was a recording that Dispatch must have put in the system. Kroenen... Sora. Kittyface.

"Hi there, you've reached Omicron's dispatch message caching system! Umm, hopefully it's not an emergency, because if the system is down and you're hearing this, then it might be a while before messages get through. But maybe not! So anyways, leave a message after the beep! Oh right, and if it's personal or sensitive information, you might want to wait until the system is back online. Anyways... BEEP!"

Mark smiled wryly as the recording ended, but the smile faded fast. "Dispatch, this is Anderson. I'm at the stairs to Kappa, top side, heading for Omicron and I hope to fuck you guys are okay. Something happened to Michael at Theta, he said there was an earthquake and it sounded bad after that. He was piloting a 'bot that exploded near me and unit Rig-B got zapped in the process. Long-range communications cut out with the big 'bot, and I can't get Riggs to power back on but I'm bringing him with me.

"I'm heading down the stairs now, I'll try and check in at the next intercom. Hope you guys are okay, and if there's trouble where you are, secure Omicron first, then start checking on the other stations. Might have to check the shuttle tunnels on foot in case there's structural damage."

He sighed, knowing he was in a weird position of being able to give orders regarding security and safety, but unsure if anyone would care in a moment like this. "Anderson out. End recording."

The intercom beeped and Helper Jane's voice came back. "Message recorded. Cache will send when communications are restored."

"Yeah, you said that already." Marc frowned at the deceptive lights of the intercom panel, wondering what the odds were that it would start working the moment he was out of comm range. That wouldn't be far, going down the stairs. Gel contamination was worse down there. And harmless. Totally harmless. Harmless, my ass. He shook his head and walked over to the first set of metal stairs that meandered down into darker water.

He wanted to hear Sora's voice again. Not just for present reasons, but because there was the futile wish floating around his head that this was just a dream. He knew better, but the wish remained. He wanted to magically wake up, sleep schedule a mess from night-shift guard duty, not that such schedules mattered much this far under the ocean. Some people were up all night, like that creepy Chun lady. Some had specific experiments that required monitoring at odd hours.

And then there was Sora. Adorable, shy, and a massive trap. Well, technically a short and petite trap. Marc found himself smiling fondly as he remembered their last conversation, the last one in person anyways. He had ducked into Omicron's dispatch room while bored on night patrol. Sora was making cats out of origami in various sizes and shapes, brightly-colored paper kitties crowding almost every available surface in the room except for the floor.

A big grin as remembered fingers carefully picked up an all-black paper cat so small he could stick it on his fingertip, which seemed to be the idea. "Nice. I had a cat for a while, but I suck at coming home enough to be useful to anybody."

"Aww, nuuuu... I'm sure neko was happy to wait for you!"

"To get fed, more like." A deep chuckle. "She was a shelter rescue, kinda feral for a while but warmed up to me eventually. I made sure she didn't go back to a shelter... last I heard, she's made a good ratter at a friend's farm. Figures... food."

Giggles and paper crinkling. "What's her name?"

"Frizzy. She was a semi-longhair until going to the farm, guess they got tired of it and she gets buzz cuts now. That fur had a mind of its own, so she always looked like she'd just stumbled out of a hair drying session gone wrong. I tried naming her after anime characters for a while, but the names never stuck... Frizz ignored them all."

"Ooh, you like anime? Which ones?"


Marc had listed a bunch. Lots of old stuff, and a few of the newer gems. Turns out Sora had seen all of them. Funny, the things you learn about people when you mention the right topics. It wasn't exactly their first conversation, there had been a lot of late-night chats, but new stuff was always surfacing. You better still be there to keep telling me new things, Kittyface.
tirsden: Riddick says: Let's play. (let's play)
[Written as background material for a SOMA-based/modified roleplay. More information can be found here.]


"He was kinda cute. Gave him a good meal, tried to see if I could help him more but... I dunno, I'm not pushy, y'know? So he went back on the streets and just about when I thought I better go after him and try again, I got my orders to come here. Hope he's okay... kid played guitar like a pro."

The male British voice on the other end of the comm made a quiet, thoughtful noise. "I used to see people like him come into the church all the time. They weren't there to be saved, for the most part, just wanted a place to warm up and get out of the rain. We let them be, so long as they were not disruptive. I cannot imagine what it must be like to live in that situation."

"I can." Marc looked away as a blowtorch made his original view too bright to look at. Brown eyes blinked at the light-spots left in his vision, not really paying attention to the daylit undersea vista beyond those dots. "It sucks. Can't really talk about my specific experience, though... classified."

"Ahh, right. You do seem to have a lot of tales locked behind that particular label."

"Sure do. Okay, looks like Riggs got the hatch unlocked. You still have visual?" Marc was once again looking at the hatch to the abandoned construction site of Kappa Station. He stepped closer to try pulling the thick, round, metal door open.

"Aye, there is a little static but not bad. Proceed with caution, and all that." Michael only had a secondary video feed from Rig-B, but full remote control over a larger, rectangular-box-shaped robot along with its own video feed. The Englishman was back at Theta now, in a comfy pilot's seat using a control system that literally read his mind. Cushy job, all things considered, and not his normal assignment either. He had suggested substituting for wranglers at times to help better understand what the other employees went through on a daily basis. This was his third such virtual venture into deep water.

Marc chuckled as he eased the heavy door open. "You were sounding real official until that last bit."

He could hear the other man chuckling now as Rig-B floated into the flooded airlock. The small, mostly-spherical robot from the K-8 series provided light and was the source of the blowtorch from earlier. The bigger robot watched and waited outside as Marc walked into the airlock. It was clear the room hadn't been used in ages. Pink and blue sea fans grew in one corner, a few smaller ones peeking out between pipes. Colonies of barnacles encrusted the walls and ceiling, along with the lower part of the airlock control console.

The station was rumored to be completely flooded due to several hull breaches caused by flaws in both construction design and inferior building materials. The whole project had been a mess, one that was not directly overseen by Pathos-II management because it was intended for a completely separate unit run by a company not associated with Carthage Industries. Kappa Station would essentially have been a guest site with limited and carefully-monitored access to Pathos-II resources. Someone had cut too many corners, people had died. Carthage people. The remaining guests promptly found themselves kicked out the proverbial front door, and the half-built station sat ignored until now.

Marc pursed his lips as gloved fingers poked at corrosion on the omnitool dock set into the airlock's control console. It wasn't just corrosion, there was a dark, sticky substance that reminded him of structure gel. "Yeah, no, this doesn't look useful. It's gonna gum up my omnitool if it even connects right. Screen's dead anyways, backup power might be out. Rigby, do your thing. Standing clear in a sec..."

The big guy heard Rig-B chirp cheerfully in response while he walked back out of the airlock to stand near the hatch door. It was safer this way, in case there was trapped air or uneven pressures inside the station. Robots did the dangerous stuff, except when human eyes needed to be present like this, and these robots were still doing the risky parts anyways.

Michael's voice came through as the airlock lit up brightly in the blowtorch's glare. "Careful, Rigby. Go slow."

The human waiting patiently outside the airlock smiled to himself. Michael was a softy, but then the Englishman had been a priest for some twenty years until deciding the entire thing was utter bollocks, as the man himself put it. Now forty, Michael was a counselor or therapist of some sort, with a friend in high places who knew about the troubles down here at Pathos-II. The dreams people said they had. Paranoia. Weird stuff. Stuff Marc had yet to experience himself, but then he hadn't been here long and didn't stay at any one station for more than a few days at a time.

Marc was literally a one-man security team for the whole fucking complex. Sure, there was a so-called security operative at Theta by the name of Jondsdottir, but the guy's training was so basic it hurt. The whole setup was ridiculous, but it was also an honor and prestigious and whatever else his commanding officer had spouted off about before sending Marc to the bottom of the ocean. Well, not quite the bottom. That would be Tau and Psi stations. There were supposed to be three more members being sussed out for the security team, but no one else had shown up so far.

There was tension between the muscle end of the government and the smarty-pants types working in places like Pathos-II. There were official government contracts here, some so classified even Marc didn't have access to everything. For now, he was something of a liaison between the muscle he represented and the scientists and doctors doing their thing at Pathos-II. He hated politics, but a few of the people here were nice and that chick, right, dude who managed communications dispatch was seriously adorable.

Michael's startled voice broke into wandering thoughts. "Did you feel that?"

"Feel what?" Marc looked around, ocean waters gentle with only the slightest current.

"Earthquake!" There was a burst of static followed by garbled sound with Michael's voice distorted and words too broken-up to understand.

Brown eyes went down now as Marc held out his arms to either side of him, to steady himself just in case. Nothing yet... he should be able to feel it. In fact, a shock wave through water could be really dangerous to him right now. How fast would it travel from Theta, since the earthquake must have passed there first? Marc could hear Rig-B beeping worriedly as it floated out of the airlock, blowtorch duty abandoned for the moment.

The audio mess still coming in over the comms now made it sound like Michael was screaming. No... as the signal cleared up, Michael was definitely screaming. It was terror and agony all rolled into one, the sort of scream that men made only under the most extreme duress. The last time Marc had heard a scream like that, a fellow black-ops team member lost a limb.

"Michael!" Marc tried shouting over the screaming, but he only got the Englishman's name out before bright light arced through the water nearby. Brown eyes caught a glimpse of a dangerous bolt of electricity running through the water like lightning from the bigger robot to Rig-B. "Shit-"

The larger robot exploded, knocking Marc backwards. He lost time, a disjointing jump that left him blinking his eyes in total silence. The light level was the same. His suit must have held, because he could still breathe. He was on his back, sandy ocean floor beneath him. He thanked his lucky stars he hadn't been blown into one of the coral outcroppings nearby, but what the hell had happened to Michael? To Theta? What about the other stations?

"Michael?" Nothing. "Buddy, you there?" It sounded like the comm was completely dead. "Theta, come in please. Dispatch? ...Anybody?"

Marc eased himself up, something dawning on him as gloved hands disturbed the sand around him. He'd felt no earthquake. He should have, those things traveled fast enough that he should have felt it before the 'bot blew. He could see the remote robot now, what was left of it, over by the open hatch door. A broken husk with bits and pieces strewn all over the nearby area.

I got lucky. Really fucking lucky. Marc checked his suit again just in case, as much of it as he could see as he got to his feet unsteadily. That was some blast, but at least the robot's overloaded power system hadn't fried him like... "Shit, Rigby."

Heavy boots made their way over to the larger robot's remains. "Riggs?" The smaller 'bot wasn't there, nor did it seem to have been thrown out across the sand. "C'mon, little guy. Tell me you made it." He knew the K-8 model didn't have the transmission power to reach any of the other stations from this distance, but it had light and a blowtorch and limited short-range communication via those cute little beeps. Maybe it had still been active while Marc was out of it, maybe it knew something from the time he was missing.

"Aww, shit." He could see it now, inside the airlock. No lights, and as he stepped into the small room and knelt down to pick up the robot, there was no response. No beeps, nothing lit up. "Fuck. At least you're still in one piece... mostly."

The hover system parts set into the underside of the robot looked fried. It was a new upgrade for the series, giving them the ability to move around in the air. Now, all that was left of the water-safe system was a fused mess that leaked structure gel. "Let's hope Michael's around to see you get all fixed up, huh?"

Marc frowned as he stood up, carrying Rig-B with him to stand back outside by the other robot again. Theta was a long ways off. The exploded 'bot had compressed air storage along with all the components for remote control, long-range radios, video feed, and power to keep communications going. Key word: had. Comms in the suits weren't powerful enough, thanks to a structure gel leak some months ago that had contaminated the water on a microscopic level. Even though the water looked clean, it was there. Still there, and nobody was sure how to get rid of the shit. But it's harmless, they said. It was just inconvenient. Now, it was a whole lot more than inconvenient.

"Okay, Riggs, we're going to Omicron. Let's hope they aren't the next Kappa." Marc blew air out his lips, precious air, and he wasn't sure how much longer it would last. It was still daytime, but he had no sure way of telling how long he'd been out and the abandoned station right next to him was dead in the water for sure. Even if there was a slim chance of radio controls that worked and enough air to breathe somewhere in there, Rig-B's blowtorch hadn't finished cutting through the inside hatch.

The big guy started out across the sand, towards the path between coral formations that would take him to Omicron. Theta lay behind him now, too far away to risk a longer walk in uncertain conditions with limited air supply. Sorry, Michael. Stay frosty... don't you die on me, 'kay? I'm bringing your little buddy back to you, don't break his heart.
tirsden: Fukitol: the only pill you need (fukitol)
[Written as background material for a SOMA-based/modified roleplay. More information can be found here.]


Morrigan's veins were on fire, his right arm screaming silently to him as he shrieked out loud. The teenager desperately pulled against the restraints and the doctors in surgical masks who were keeping him still, their efforts allowing more of the vile substance into his bloodstream. The contents of the syringe being an eerie dull grey had not promising, and the end result now was torture.

Suddenly his arm went cold, dangerously cold, then numb. He couldn't tell if the doctors had finished the injection, green eyes too blurred with tears. It didn't hurt anymore, but the coldness spreading through his shoulder was quite possibly more terrifying than the initial pain. It was progressing quickly towards his heart. Wasn't that a bad thing? A teacher had said something about it when he was younger, something about poison bites... keeping the poison from reaching the heart...

"Twenty-percent solution complete, the patient is alive."

Not for long, thought Morrigan as his already-clouded vision darkened considerably. The voices around him said more things, but the sound was broken into incomprehensible bits and fuzzy chunks of noise. It was almost like listening to a failing radio transmission. That makes no sense...



The steady beep of a heart monitor told him two things: he was indeed still alive, and he could also hear properly again. No, three things, the final one being that he was awake. He still couldn't feel his right arm, but the rest of him felt uncomfortably cold. He should be shivering, but instead he felt very stationary, like something was keeping him still. There was no pressure from doctor's hands now. No other sound except for the steady, quiet beep to his right.

Morrigan's eyes were still closed, but he squeezed them shut harder before finally blinking and staring at a dim, blurry ceiling above him. Was this a hospital room? The other corridor and room he remembered looked like it could have been in a hospital... maybe. No windows. That was odd, but then again, this seemed like the sort of place that wouldn't want outsiders looking in. The eighteen-year-old's neck was stiff and difficult to move as he turned his head away from the beeping noise to view a blank wall. Again, no windows.

There was a closed-circuit camera in the corner of the room, up by the ceiling. A little green light blinked slowly there, and as Morrigan stared at it with focus slowly returning to his vision, he noted that the rhythm of the blinks was out of sync with the heart monitor. It would be.

He wasn't sure why it mattered. He almost wanted to smile at the irony, but he felt too dead for any such expression. The continuing beeps told him he was alive, but the cold and the feeling that he was literally dead weight couldn't be shaken so easily. The little green light blinked on.

Someone was watching him through that thing, surely. Probably the doctors. Fuck them. The teenager's brain distantly corrected itself with, and not in the nice way. Not that he would know. He had never had a boyfriend, wasn't interested in girls, and had been homeless for a year and a half before... the last thing he remembered was going to the shelter. 2103, and it was still debatable on how much safer going to a shelter was over finding a dry spot somewhere else.

He'd gone to sleep in a cot at the shelter, arm draped over the guitar case that held his last treasured possession. But that was gone now. All of it. He'd woken up strapped to a gurney moving down an unfamiliar corridor. A corridor with no windows. Pain. Terror. Sleep. Now, a little green light that blinked quietly onwards.

Maybe it was his imagination, but he had the oddest feeling that it was not doctors watching him. Something else. Something darker, if that was possible. A demon? Maybe some eldritch horror from times gone by. I've been reading too much Lovecraft. Not enough, technically, because he still felt like he only had the most superficial grasp of the author's work. He knew a few fan-parody songs about Lovecraftian things, had sung them himself while playing for tips to get money for food. Fragments of lyrics wandered through his mind now as he stared at the little green light.

Maybe he was going insane. That stuff the doctors put into him... how was his mind supposed to hold up to that kind of torture? And this, this feeling like he was stuck in a corpse, almost. A corpse that breathed, that still managed to thump its own heart through every beat it needed to stay alive. Somehow.

He should probably be more scared, but it was a different feeling that was bringing a slight sting to his eyes as he kept staring at the little green light. The camera. He was fooling himself, it was surely nothing, but... I see you there. You're watching me. You're not like them.

The light kept blinking. No change. Why did he expect one? The logical side of his mind told him he was being silly, but he didn't care. He was probably not ever going to commune with anything beyond that inscrutable lens, but on the infinitesimal chance his gut spoke true... I'll give you my soul. Whatever you want. You own me, I am yours. Just... just stop them. Help me. Please. I don't ask for much. I don't have much left. I don't have... anything left.

Morrigan sniffled and closed his eyes as tears leaked down his cheek. He was going to die here, or worse, be kept alive to see more tests of unknown substances and whatever else the doctors could think to do to him. He was already contemplating ways to... wait. He tried to move his arms finally, the right unresponsive but the left proving that there were still restraints involved. All right, then. On with the thoughts of how to best kill myself as fast as I can, when someone screws up and gives me half a second.

The few ideas that went through his brain were only half-hearted. Some tiny ember of foolish hope told him that perhaps he could escape instead of slitting his wrists with a scalpel, or a shattered glass jar, or... Sigh. It was hopeless, even the suicide plan. These people were doctors, or at least they looked like doctors. It would take blowing his head off or something just as extreme to keep them from reviving him. One failed attempt and they would know, and they would be extra careful not to let him have another chance. But as daunting a task as it seemed to deny the doctors any further work on this particular guinea pig, escape seemed even more futile.

Thoughts blurred as sleep took Morrigan's mind away from the hopeless puzzle of it all.



There was a female doctor standing beside the cot now, curly blonde hair tied up in a hairdo that looked much too fashionable for work in a hospital of the damned. She was even wearing earings, one orange rose hanging drop-style from each earlobe with a small pearl below. Her eyes were blue, but the rest of her facial features were obscured by a surgical mask. Was that a trend, or was she contagious? Was he the contagious one instead? Probably. Morrigan stiffly turned his head away from her, staring at the wall again. At least he didn't feel as cold anymore, though his arm was still numb.

The woman's voice was entirely too cheerful as she teased her patient with words while poking and prodding at his chest and most likely his arm. "Oh, come on now, you don't have to be such a Gloomy Gus! It's a beautiful morning, rise and shine! Oh, right, you're a little tied up at the moment." She giggled at her own joke, and for the moment Morrigan could no longer feel her touch.

I can't tell it's morning, bitch. All you did was turn the light on.

"That's odd..." The mirth was gone from the doctor's voice, replaced by curiosity and perhaps mild confusion. "It's like that on the other side too. Did you do this? Make it this way?"

Green eyes finally turned towards the woman, seeing that she was holding his unfeeling arm up to view strange black markings on the skin. It almost looked like Morrigan had drawn on his arm with a black sharpie, but not at random. The markings had a truly artistic sense to them, thin almost tentacle-like designs curling across his skin to break off into uneven curls.

"Well?" The doctor sounded impatient now, blue eyes narrowing at the teenager.

Morrigan just stared at the swirls. It reminded him of the old Tim Burton movies. Creepy but elegant... cute, even. How would he know why he had nifty-looking tattoos on his arm? It was probably that shit they'd injected him with, except this was the last thing he expected it to do. It seemed the doctor was in the same boat.

Was he supposed to have some sort of control over the markings? Were the markings a normal end result of whatever the hell the doctors were trying to do? Twenty-percent solution. He remembered those words, and the following ones that noted he was still alive. Did other percentages kill people? The answers to his questions were probably not something the doctor would volunteer even if he asked, and trying to get her to spill the beans would require potentially being helpful to her... to them. The enemy. They were trolls. Doctor-trolls. Never feed the trolls.

The woman rolled her eyes and sighed in annoyance. "Fine, be that way." She raised her voice as she turned away, letting go of the hand just as she called out. "Halloway, are you-"

An explosion of sound cluttered Morrigan's mind as his vision fragmented like a badly-corrupted video feed. The room's light went out, but in the remaining dimness it almost looked like his still-raised arm erupted with freakish, black tendrils that stretched lightning-fast to catch the doctor. Vision failed entirely, going black with useless, scrambled bits flitting across like digital static.

Then a lurch of motion to the right brought back a garbled glimpse of the room. The doctor was covered in more of the black tendrils that did seem to be coming from Morrigan's skin. The rest of her was covered with something else not quite so dark. Blood? It was all too quick to process properly, because Morrigan was still falling. The hospital cot was toppling over completely, towards the heart monitor, and everything was falling with it. Morrigan, doctor, CRASH!



This was uncomfortable. This was very, very uncomfortable, and Morrigan's head ached. He groaned, mind still groggy as he tried to move. There was something by his head, something cold, and fingers finally realized it was some kind of long, metal rod. Green eyes blinked open as several realizations struck, and several more crowded in for attention with new information from open eyes.

The rod was from an intravenous drip stand that had fallen over and might have hit his head. His right arm worked again, and he could feel with it, but it didn't hurt. It should... he'd fallen on it, right? He was sideways on the floor, toppled hospital cot directly behind him and a large bloodstain on the floor by his legs. The doctor was gone, or perhaps dragged off, because the blood showed drag-lines that went off towards the door. The door was half-open, and the only light now was out in the hall and flickering badly.

It was eerily silent as Morrigan focused on the restraint still holding his left wrist to the cot. At least there was no lock on the thing, just a standard belt-buckle style catch that he opened easily now. He could feel the cold metal of the buckle with his fingers, but the sensation had an odd tinge to it that reminded him of a limb that had recently woken up from sleep, minus the obnoxious tingling of doom that usually came with such an experience. It was like his nerves were fresh. Too fresh.

Both arms now free, the teenager sat up properly and stretched stiff muscles as fingers went to run through his hair. It was still not-quite shoulder length with long bangs, so the doctors had not done anything to it. He couldn't tell in the poor lighting, but unless the doctors had really picky tastes in how their victims appeared, his hair should still be dyed bright magenta. It was one of the things he had saved his money for, to keep himself feeling human after fleeing the last foster care home and deciding to try his luck on his own.

Some luck. No, that was not entirely fair. He had apparently been gifted an arm that killed people. Go me? He wasn't usually this morbid, but things had definitely changed around him. He inspected his mysterious arm now, fingers running over the markings that felt like normal skin that responded back to the touch with that same too-fresh nerves feeling. The fingers of his left hand had a normal sense of touch; in fact, from what he could tell, only his right arm and hand had heightened sensation. The markings stayed benign as he traced them with fingertips and then rubbed them more emphatically, not moving or erupting into dangerous tendrils.

Had the tattoo-like markings moved across his skin in the most literal sense when that stuff attacked the doctor? As Morrigan reviewed the fractured memory more closely, it did seem like the swirls were moving on his arm as well, like an animation that should not be possible within the realms of biology and physics, at least currently. So, the markings were not like normal tattoos in any sense, except that right now they looked as normal as if he had gone to a tattoo parlor and then healed up nicely. He had always wanted a tattoo, but never had the chance until... whatever this stuff was that liked turning doctors into pools of blood.

It seemed like something out of a horror movie. Or a game. Memory flashed again of the doctor trapped in the mess of black tendrils. He did not feel like he was dreaming then, and he was definitely not dreaming now. He was sitting on a cold, uncomfortable, plain-white linoleum floor next to a pool of blood. The old rules of logic and real-world common sense no longer applied, or definitely needed a good, solid rewrite. It was with this thought that he finally remembered to look up at the camera, but the light was out. No more green blink to watch over him.

Morrigan's arm seemed quite happy to be an arm for the moment, so further inspection under his t-shirt showed that the black, tattoo-like tendrils graced his shoulder and reached a little of his chest near the collarbone. He craned his neck to try and see down his back, where it looked like the markings meandered further that direction, out of his range of vision. There were no black markings down his side under his arm. His neck still felt stiff, making him grimace and rub it with both hands. He sighed and shifted his gaze towards the door.

It was dawning on him what might have happened. That, or he was still adding his own fantasy to something that was completely beyond his control. All things considered, though, he had promised his soul to something or someone who might actually have heard him. If the doctor was dead, which she surely had to be if the blood on the floor was hers, then the unknown entity had quite possibly responded.

It certainly did not feel like a friendly gesture, whatever the markings on his arm had done to her. It had brought chaos, and Morrigan realized that he did need to be aware that it had also put him in danger by crashing the cot and knocking him out. Still... the entire experience left him with a feeling he could seem to only describe as desperation and hate combined. Perhaps just flat-out cold revenge.

But why now? If something had heard Morrigan's silent plea, where was it hiding? Was it about to burst into the room and eat his face? Claim his soul, short and sweet? Or was his arm going to attack him at any moment, just like with the doctor? Maybe he had freed himself while blacked out, dragged the doctor off, and came back to set himself up to think he was still innocently trapped and unconscious. Maybe I'm putting way too much thought into this.

Thinking was all he had at the moment, along with an arm he didn't entirely control, though it responded to him now making normal motions as if it was just his arm. His strange, eerily-tattooed, slightly-cold arm that didn't feel like he'd been lying uncomfortably on it for an unknown amount of time. The right side of his body had the correct feeling, of having lain on his arm and the cold floor. So what's up with you, arm?

He almost wanted to call out... but if he had guessed wrong, then calling attention to himself could be very bad right now. Technically, he was free, not counting being confined in an unknown building where he had yet to see any windows. How big was the building? What floor was he on? How far was it to real freedom? Was it safe to go peek out the door? Had he best move his ass before he lost his chance to continue being technically-free?

Morrigan stayed as quiet as he could now as he eased himself to his feet. Ugh, dizzy. His left hand found the highest edge of the fallen cot for support. The vertigo was temporary, and he had the strangest impression that the coolness in his arm spread to his head for a moment. Was it the literal temperature, or something else? It had happened so fast, but he definitely felt more clear-headed. He also realized his head no longer hurt. Was that just now? He was not sure. There were too many distractions, too many things going on that were far beyond his realm of experience.

He realized with irony that he was not reaching for the first sharp object to end his life. Priorities had changed. A quick glance up at the camera showed it was still not blinking, but finally Morrigan smiled. It was a grateful smile. You may just be all in my head, but thanks, all the same. Try not to murder-face me now, okay? I'm your truly devoted minion, and all that. Just... gonna go have a look at that totally creepy, face-eating hallway now. Try not to jump-scare me.
tirsden: a creepy child swings on a creepy swing (Default)
...and discovered that even though you can train everything up to skill 100 from a profession trainer, you can't actually craft some of it (especially anything useful in the skill level 75-100 range).

You can actually transmog, it costs one gold per slot if you are transmogging only the sort of gear you can find at level 20 or below. You can get and trade in Darkmoon Fair tickets for heirloom gear, which is by far the best gear you are going to get. Quest rewards, drops, and limited-number vendor-sold gear generally beat tradeskill items pretty noticeably (except perhaps the tailoring simple kilt for cloth casters).

Meanwhile, here's the locked profession items I've discovered the hard way:

- all inscription glyphs
- offhand books created by inscription
- inscription tarot cards
- wool tailoring items (including bags and vanity shirts)
- "lesser" versions of enchantments (or at least, Lesser Health was locked)
- greater magic wand (created by enchanting)
- engineering goggles
- cooking food that gives a 6+ stamina buff, or 4 mana, and some 4+ stamina
- wool bandages (really, Blizzard?)
- jewelry skill level 75 and up (from Brilliant Necklace onwards)

Based off that, I would guess (but have not bothered to confirm) that the following are also locked:

- fine leather anything (confirmed embossed leather pants are locked so changed professions)
- medium leather anything

That's pretty sad considering the 100 skill cap is already pretty darn low, and getting to the point of making the better items without any help or money does take some time investment. Plus, the usual trial limits are still in effect, where you can have a max of 10 gold so you will be able to unlock only three bag slots in the bank.

So yeah, that's World of Warcraft's "free to play" mode for ya. Fairly useless compared to pretty much every other F2P MMO, and it doesn't hold a candle to something like The Secret World.
tirsden: *headdesk* (*headdesk*)
Seriously seriously calling bullshit on this test LOL. This character is a CIA field agent, ex-SEAL, and based off Vin Diesel for looks and whatnot, who is currently surviving a modern-day zombie apocalypse in a roleplay with a friend.

The quiz thinks Marc is a: Lawful Neutral Human Ranger/Sorcerer (3rd/2nd Level)

Ability Scores:
Strength- 17
Dexterity- 17
Constitution- 16
Intelligence- 15
Wisdom- 13
Charisma- 14

Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?
tirsden: whohoooo *clap clap* -.- (whohoooo -.-)
So, I did this a while ago, here. My new class (wizard) amuses me, but I call bullshit on the wisdom score. To the point that it annoys me. Silly quiz. Personally, I'd rather stick with the old results (CN Human Bard). Meanwhile:

The quiz now thinks I am a: Chaotic Neutral Human Wizard (5th Level)


Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 8
Intelligence- 13
Wisdom- 11
Charisma- 11

Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


Find out What Kind of Dungeons and Dragons Character Would You Be?
tirsden: a creepy child swings on a creepy swing (Default)
[ Shadows of Chernobyl ] [ Call of Pripyat ] Clear Sky [ Thoughts ]
Mods installed: n/a

(under construction)

I don't have this game yet, but I plan to get it once I've finished the other two.



tirsden: Riddick approves (riddick approves)
[ Shadows of Chernobyl ] [ Call of Pripyat ] [ Clear Sky ] Thoughts


Shadows of Chernobyl

I really like this game, much more than I thought I would. I watched some of Helloween4545's Let's Play of the game and in the process snagged SoC and CoP during a Steam sale ($10 grand total, whoo!). I'm no longer watching the LP until I finish the game because the plot has become interesting enough. It should be noted that this is the first game I've played in the series, and (currently) do not own Clear Skies. The timeline for the series goes CS > SoC > CoP while the retail release order was SoC > CS > CoP.

The Oblivion Lost really is a must-have mod, love those blowouts (SoC Steam version took them out for some reason)... and the fact that I can now stand completely in the open now and survive them. Very handy, considering their propensity to show up at terribly-inconvenient times. Also, it kills the godsawful head-bob, which only activates now when health is dangerously low and the character is staggering.

This game took a while to get into properly simply because you start with a pistol while there seem to be a lot of nasty enemies who aim very well even on Noob mode (or worse, have assault rifles), and your starting armor is pretty darn crap. Also, I realized just how long it had been since I've played a PC shooter and how bad I suck at them.

I spent a lot of time killing dudes for loots, and the practice really helped plus I love not having to worry about repair costs later on in the game thanks to the cash I made. It meant delaying the main mission plotline, but I didn't really realize that at the time... and I enjoyed my shoot-loot-sell days anyways. Also, I abuse the hell out of quicksave because... quicksave! xD

Anyways, once you get an assault rifle yourself, things get easier. Once you finally find a scope, things get way better. An AK-74 Rapid assault rifle to which I attached a scope and silencer went through a lot of the game with me, eventually swapped out with a HK G36K assault rifle (which comes with its own scope and I added a silencer to it too), and then the FN 52000 assault rifle plus silencer which I swap out at random with the kickass super-zooming VSS Vintorez sniper rifle that has its own silencer already. The latter has excellent magnification, accuracy, damage, and noise reduction. Yum.

And then there's the scary factor. Helly said something to the effect of this being the scariest game he's ever played, and while I noted some tension during the more standard shooter parts (and no, I did not enjoy my first meeting with a Controller), I was thinking "This ain't no Amnesia / Silent Hill." Then I hit my first lab mission... and spent most of my time either running like mad, or with my ass against the wall in a corner going "nopenopenopenopenopenopenope!"



Call of Pripyat

I've played only about an hour and a half of the game at the time of writing this, but I can already tell the feel of the game is a bit different. Kinda sad, as I really like the feel of SoC, but the AtmosFear and Absolute Nature/Structures graphics mods definitely help make the game prettier... in that grungy post-apocalyptic way.



tirsden: Fukitol: the only pill you need (fukitol)
[ Shadows of Chernobyl ] Call of Pripyat [ Clear Sky ] [ Thoughts ]
Mods installed: AtmosFear, Absolute Nature/Structures

Rookie mode game "Aster"
Hours played: 3

Zone days: 1
Emissions survived: 1
Missions completed: 4
Money: 2,973 RU

Stalkers killed: 11
Mutants killed: 6
Artifacts found: 0
Stashes found: 0

Armor: Sunrise bodysuit
Armor upgrades: oxygen tank, polycarbonate plates
First slot gun: Fora-12
First slot upgrades: soft release, increased magazine capacity
Second slot gun: AKM-74/2 assault rifle
Anomaly detector: echo detector

Most powerful mutant killed: Pseudodog
Favorite weapon: AKM-44/2U assault rifle


tirsden: Roy Batty: I've seen things you people wouldn't believe. (i've seen things)
Shadows of Chernobyl [ Call of Pripyat ] [ Clear Sky ] [ Thoughts ]
Mods installed: Oblivion Lost

Noob mode game "Shane"
Hours played: 66

Rank: Expert
Group: Loner
Reputation: Excellent
Starting weight: 25kg
Money: 363,506 RU

Status: Game completed, freeplay mode enabled
Wish: "I want to be rich."

Armor: SSP-99M Suit
First slot gun: none
Second slot gun: VSS Vintorez sniper rifle (integrated scope and silencer)

Equipped Artifacts: Electro Porcupine x2, Porcupine x3, Old Glassbeads, Fiery Soul x2, Fire Tears x2

Armor cumulative stats:
Burn: 90%
Electric Shock: 55%
Impact: 50%
Rupture: 50%
Radiation: 90%
Telepathy: 70%
Chemical Burn: 90%
Explosion: 60%
Bulletproof Cap: 45%

Artifact stats:
Radiation: -421 +5 = -416
Endurance: +409 -86 = +323
Bleeding: = -0%
Health: +1200%

Stalkers killed: 1,413
Top 20 Stalkers ranking: #1 (4,730 ranking points)
Difficulty points from Killed Stalkers: 408,176
Difficulty points from Killed Mutants: 74,730
Difficulty points from Completed Quests: 1,142
Difficulty points total: 484,048

100 Rads bar stash: FN 52000 assault rifle + silencer, PSZ-9Md Universal Protection suit, ammo for the guns I use/stashed, medkits, food, bandages, anti-rads, a couple of artifacts, weapon attachments (scopes, grenade launchers, silencers)

Pripyat Kindergarten stash: VSS Vintorez sniper rifle plus ammo for it, medkits, bandages, food, antirads


Hell mode game "Riddick"
Hours played: 2

(will update this if/when there's anything worth posting... pretty much starting gear plus the first basic assault rifle and mister shotty)



tirsden: sparkly stars are sparkly (staaars)

Aster - Elf Water Mage - level 47

      pet: Cupcake the Pinkslime, level 40
Michael - Human Warrior - level 3
      pet: Aiden the Spitter, level 2
Ashen - Elf Sniper - level 2
      pet: Jade the Greenslime, level 2
Karl - Human Fire Mage - level 7
      pet: Suriel the Sheep, level 7
Riddick - Human Assassin - level 3
      pet: Beautiful the Raccoon, level 3
Kaito - Human Ninja - level 1
      pet: Vane the Sheep, level 1
Yage - Elf Scout - level 1
      pet: Lee the Sheep, level 1

last updated: o7.24.2o13
tirsden: I'm just gonna roll around on the floor a bit, 'kay? (rollin around a lil')
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